Portrait of a normal game of Calvinball |
What I'm trying to get at is that Calvinball is a unique game wherein there is no structured set of rules to play it with. Much like Mao, you just make them up as you go along. The experience is... interesting to say the least. For example, unlike in Mao wherein the lack of explanation of the rules can be used for bullying purposes (i.e. to exclude those who don't know what's going on in the simplest of terms), Calvinball seems to be more within a postmodernist view rejecting a singular truth (and newtons sleep, if Blake's your fancy) in favor of multiple contradictory truths that are all fun to play with (which is really why #gamergate is so evil: they have a singular vision of what their culture and the products and influences of it are and (much like any culture dominated by straight white men) will fight any attempt at disproving any contradictory notions like "Women, LGBTQIA, and people of other skin tones have always been playing video games" (even when facts back these contradictory notions) through cruel and violent means. And, much like Thatcher and Whitehouse before them, they're no fun).
Frankly, the only sensible response. |
Also do not make the tiger angry, he will eat you.
(Thank you for joining us for this semester long look at video games and the culture that surrounds them. One of my regrets is that I never talked about any of the blatantly video game inspired shows released over the years. Ah well, c'est la vie. Regardless, I hope you've had as much fun as I've had and wish you all Many Happy Returns.)
(This post was brought to you by The Super Nintendo Project, an analytical look at a selection of video games released on the Super Nintendo. The creator of the series claims it to be a magical ritual to banish #GamerGate out of existence, so you know, business as usual in our mad little world. The first post, on Super Mario World, can be found here.)
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